This is an experimental game based on random chance and audience participation. The story as presented is utterly absurd-- it has frequent gaps in continuity, and even loops back on itself sometimes! It does have an exit point, but it may take a while to find it! It's up to YOU, the reader, to rationalize these incidents and build them into an understandable pattern-- IF YOU DARE!
I'm working on a new game that'll take a more 'rational' approach. In the meantime, I hope you enjoy WEB OF DECEIT! Let me know what you think (email joezabel@hotmail.com) and clue me in if you find any bugs. And please tell your friends about it!